This 3D model was first created randomly using a program called "Creature Creator 1.7 Pro." In today's world, the term "model" can refer as easily to a kind which only exists as data, as it can to a kind which is made of plastic or other materials. And either way, some workers need to spend a lot of time defining or sculpting models, for example so that they can be used for CGI instead of being filmed the old-fashioned way. I call this one 'Kthalaha.' Next I used a program called "Poser 6" to give her an internal skeleton, which is called "rigging," and which also allows me to apply any out of a library of predefined poses to the model, such as the fighting stance shown. I suppose that in fighting such a creature, an added concern would be that it could grab us, and then fly off with us. Or drop us from 200 feet in the air. But humans don't need to worry about that since winged humanoids don't really exist. And of course you're not actually looking at the 3D model itself, for which you'd need to open a different type of file with a program that most of you may not have installed. You're just looking at a rendered, 2D perspective of my 3D model.
In order for the internal skeleton, which remains invisible, to have any effect, groups of polygons on the model's surface need to be grouped with each bone. These polygons must also exist if the model corresponds to a dancing skeleton, because on the computer what we see isn't the actual data-skeleton, just a narrow mesh that looks like bones then. And this grouping step could take more time to carry out with care. But with Poser 6, I used an automatic grouping tool alone, for which reason certain surfaces appear disconnected from the body. Poser 6 automatically grouped parts of the wings with animation anchors such as ?hands? because in the mind of this one program, there is no allowance for non-human wings.
And for more serious use, I should also give her a realistic surface
texture, instead of continuing to pretend that her species evolved something
other than skin. And I could also grow simulated hair on
additionally-selected groups of polygons...
Dirk Mittler
Phone: (514)620-7732
e-mail: mdirk@sympatico.ca